Tasks:Object Editor: Difference between revisions

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* <span style="text-decoration:line-through">Ability to add/remove 3D shapes (cubes) from the model.</span> (done)
* <span style="text-decoration:line-through">Ability to add/remove 3D shapes (cubes) from the model.</span> (done)
* <span style="text-decoration:line-through">Handles on each corner of a cube allow to change positions by dragging them.</span> (done)
* <span style="text-decoration:line-through">Handles on each corner of a cube allow to change positions by dragging them.</span> (done)
* Advanced mode where individual corners can be edited.
* Drag operations can be constrained to individual axis by 'locking' one or two axis.
* Drag operations can be constrained to individual axis by 'locking' one or two axis.
* Positions of selected corner can be entered manually too.
* <span style="text-decoration:line-through">Positions of selected corner can be entered manually too.</span> (done)
* Allow same shape for all states of the sprite, or individual shapes per state.
* <span style="text-decoration:line-through">Allow same shape for all states of the sprite, or individual shapes per state.</span> (done)
* Possibly integration with sprite editor into a single GUI.
* Possibly integration with sprite editor into a single GUI.



Revision as of 20:05, 6 October 2009

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Overview

The Object Editor is the tool to create the 3D representation for sprites, so that they can be placed on the map.

Dependencies

Requirements

  • Ability to zoom sprite (2x, 4x) for more precise model placement.
  • Ability to add/remove 3D shapes (cubes) from the model. (done)
  • Handles on each corner of a cube allow to change positions by dragging them. (done)
  • Advanced mode where individual corners can be edited.
  • Drag operations can be constrained to individual axis by 'locking' one or two axis.
  • Positions of selected corner can be entered manually too. (done)
  • Allow same shape for all states of the sprite, or individual shapes per state. (done)
  • Possibly integration with sprite editor into a single GUI.

References