Tasks:Object Editor

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Overview

The Object Editor is the tool to create the 3D representation for sprites, so that they can be placed on the map.

Dependencies

Requirements

  • Ability to zoom sprite (2x, 4x) for more precise model placement. (done)
  • Ability to add/remove 3D shapes (cubes) from the model. (done)
  • Handles on each corner of a cube allow to change positions by dragging them. (done)
  • Advanced mode where individual corners can be edited. (done)
  • Drag operations can be constrained to individual axis by 'locking' one or two axis.
  • Positions of selected corner can be entered manually too. (done)
  • Allow same shape for all states of the sprite, or individual shapes per state. (done)
  • Possibly integration with sprite editor into a single GUI.
  • Allow to specifiy terrain type (optionally, for ground tiles only)
  • Allow to specifiy shadow (optionally, for creatures only)
  • Purge graphics cache before loading models/sprites, to pick up changed images without restart of modeller.

References