Tasks:Sprite Editor
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Overview
The Sprite Editor is the tool to create the graphical representation for map objects.
Dependencies
- GTK+ Backend (for integration of map view into editor)
- Object Browser (for simple selection of map objects)
Requirements
- Define states the sprite consists of
- Provide templates for sprites that require set of mandatory states (i.e. characters, doors, containers, ...)
- Drag graphics from object browser to add them to the sprite
- Arrange images to animations, set image properties like mask or delay
- Preview animations
References
- Sprite Format description
- Sprites in the Engine Architcture Documentation
- Sprite Implementation in CVS