Tasks:Map Editor: Difference between revisions

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m Requirements: Updated to match state of implementation
Requirements: added requirements, sorted roughly by priority
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* <span style="text-decoration:line-through">Utilize in-game rendering to save work and display map exactly as seen in game.</span> (done)
* <span style="text-decoration:line-through">Utilize in-game rendering to save work and display map exactly as seen in game.</span> (done)
* <span style="text-decoration:line-through">Drag Objects from Object browser to place them on the map.</span> (done)
* <span style="text-decoration:line-through">Drag Objects from Object browser to place them on the map.</span> (done)
* Flood fill large areas with ground tiles.
* <span style="text-decoration:line-through">Name zones of the map, so their location can be used for [[Tasks:Schedules|NPC schedules]]</span>, allow to edit them in the mapview. (partially done)
* Display coordinates (x, y, z) of each object on the map.
* Move objects already placed on map, if possible multiple objects at once.
* Display guide lines for floating objects that show their position on the ground below.
* Display guide lines for floating objects that show their position on the ground below.
* <span style="text-decoration:line-through">Adjust Z-position of objects to arbitrary values</span> or let them 'drop' to the ground. (partially done)
* <span style="text-decoration:line-through">Adjust Z-position of objects to arbitrary values</span> or let them 'drop' to the ground. (partially done)
* Name certain areas or objects on the map, so their location can be used for [[Tasks:Schedules|NPC schedules]].
* Filter objects in the entity list by their tags, possibly sort them by name.
* Display coordinates (x, y, z) and size (length, width, height) of selected/highlighted objects.
* Flood fill large areas with ground tiles.
* Load objects in the background, possibly showing progress in GUI.


== References ==
== References ==

Revision as of 21:30, 9 April 2010

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Overview

The Map Editor is the tool to create the game world of Adonthell and populate it with scenery, characters, items and triggers for map events.

Dependencies

Requirements

  • Utilize in-game rendering to save work and display map exactly as seen in game. (done)
  • Drag Objects from Object browser to place them on the map. (done)
  • Name zones of the map, so their location can be used for NPC schedules, allow to edit them in the mapview. (partially done)
  • Move objects already placed on map, if possible multiple objects at once.
  • Display guide lines for floating objects that show their position on the ground below.
  • Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground. (partially done)
  • Filter objects in the entity list by their tags, possibly sort them by name.
  • Display coordinates (x, y, z) and size (length, width, height) of selected/highlighted objects.
  • Flood fill large areas with ground tiles.
  • Load objects in the background, possibly showing progress in GUI.

References

  • Suggestion on adonthell-devel (more discussion welcome!)