Tasks:Map Editor: Difference between revisions

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m Requirements: Updated to match state of implementation
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== Requirements ==
== Requirements ==


* <span style="text-decoration:line-through">Utilize in-game rendering to save work and display map exactly as seen in game</span> (done).
* <span style="text-decoration:line-through">Utilize in-game rendering to save work and display map exactly as seen in game.</span> (done)
* Drag Objects from Object browser to place them on the map.
* <span style="text-decoration:line-through">Drag Objects from Object browser to place them on the map.</span> (done)
* Flood fill large areas with ground tiles
* Flood fill large areas with ground tiles.
* Display coordinates (x, y, z) of each object on the map.
* Display coordinates (x, y, z) of each object on the map.
* Display guide lines for floating objects that show their position on the ground below.
* Display guide lines for floating objects that show their position on the ground below.
* Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground.
* <span style="text-decoration:line-through">Adjust Z-position of objects to arbitrary values</span> or let them 'drop' to the ground. (partially done)
* Name certain areas or objects on the map, so their location can be used for [[Tasks:Schedules|NPC schedules]].
* Name certain areas or objects on the map, so their location can be used for [[Tasks:Schedules|NPC schedules]].



Revision as of 09:37, 16 January 2010

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Overview

The Map Editor is the tool to create the game world of Adonthell and populate it with scenery, characters, items and triggers for map events.

Dependencies

Requirements

  • Utilize in-game rendering to save work and display map exactly as seen in game. (done)
  • Drag Objects from Object browser to place them on the map. (done)
  • Flood fill large areas with ground tiles.
  • Display coordinates (x, y, z) of each object on the map.
  • Display guide lines for floating objects that show their position on the ground below.
  • Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground. (partially done)
  • Name certain areas or objects on the map, so their location can be used for NPC schedules.

References

  • Suggestion on adonthell-devel (more discussion welcome!)