Tasks:Map Editor: Difference between revisions

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Initial task description
 
m Dependencies: a tiny bit more detail added
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* [[Tasks:Mapview|Map View]] (for loading/saving maps, rendering)
* [[Tasks:Mapview|Map View]] (for loading/saving maps, rendering)
* [[Tasks:GTK Backend|GTK+ Backend]] (for integration of map view)
* [[Tasks:GTK Backend|GTK+ Backend]] (for integration of map view into editor)
* [[Tasks:Browser Module|Object Browser]] (for simple selection of map objects)
* [[Tasks:Browser Module|Object Browser]] (for simple selection of map objects)
* [[Tasks:Object Editor|Object Editor]] (for convenient creation of [[Architecture:Map Module#Map Objects and Shapes|object models]])
* [[Tasks:Object Editor|Object Editor]] (for convenient creation of [[Architecture:Map Module#Map Objects and Shapes|object models]])

Revision as of 14:11, 13 March 2008

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Overview

The Map Editor is the tool to create the game world of Adonthell and populate it with scenery, characters, items and triggers for map events.

Dependencies

Requirements

  • Utilize in-game rendering to save work and display map exactly as seen in game.
  • Drag Objects from Object browser to place them on the map.
  • Flood fill large areas with ground tiles
  • Display coordinates (x, y, z) of each object on the map.
  • Display guide lines for floating objects that show their position on the ground below.
  • Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground.
  • Name certain areas or objects on the map, so their location can be used for NPC schedules.

References

  • Suggestion on adonthell-devel (more discussion welcome!)