Tasks:Map Editor: Difference between revisions
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Initial task description |
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* [[Tasks:Mapview|Map View]] (for loading/saving maps, rendering) | * [[Tasks:Mapview|Map View]] (for loading/saving maps, rendering) | ||
* [[Tasks:GTK Backend|GTK+ Backend]] (for integration of map view) | * [[Tasks:GTK Backend|GTK+ Backend]] (for integration of map view into editor) | ||
* [[Tasks:Browser Module|Object Browser]] (for simple selection of map objects) | * [[Tasks:Browser Module|Object Browser]] (for simple selection of map objects) | ||
* [[Tasks:Object Editor|Object Editor]] (for convenient creation of [[Architecture:Map Module#Map Objects and Shapes|object models]]) | * [[Tasks:Object Editor|Object Editor]] (for convenient creation of [[Architecture:Map Module#Map Objects and Shapes|object models]]) |
Revision as of 14:11, 13 March 2008
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Overview
The Map Editor is the tool to create the game world of Adonthell and populate it with scenery, characters, items and triggers for map events.
Dependencies
- Map View (for loading/saving maps, rendering)
- GTK+ Backend (for integration of map view into editor)
- Object Browser (for simple selection of map objects)
- Object Editor (for convenient creation of object models)
Requirements
- Utilize in-game rendering to save work and display map exactly as seen in game.
- Drag Objects from Object browser to place them on the map.
- Flood fill large areas with ground tiles
- Display coordinates (x, y, z) of each object on the map.
- Display guide lines for floating objects that show their position on the ground below.
- Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground.
- Name certain areas or objects on the map, so their location can be used for NPC schedules.
References
- Suggestion on adonthell-devel (more discussion welcome!)