Tasks:Map Editor: Difference between revisions

From Adonthell
Jump to navigation Jump to search
m Dependencies: a tiny bit more detail added
m Requirements: Status update
 
(5 intermediate revisions by the same user not shown)
Line 15: Line 15:
== Requirements ==
== Requirements ==


* Utilize in-game rendering to save work and display map exactly as seen in game.
* <span style="text-decoration:line-through">Utilize in-game rendering to save work and display map exactly as seen in game.</span> (done)
* Drag Objects from Object browser to place them on the map.
* <span style="text-decoration:line-through">Drag Objects from Object browser to place them on the map.</span> (done)
* Flood fill large areas with ground tiles
* <span style="text-decoration:line-through">Name zones of the map, so their location can be used for [[Tasks:Schedules|NPC schedules]], allow to edit them in the mapview.</span> (done)
* Display coordinates (x, y, z) of each object on the map.
* <span style="text-decoration:line-through">Move objects already placed on map</span> (done)
* Permanently group objects and allow to move the entire group, together with meta informations like zones.
* Display guide lines for floating objects that show their position on the ground below.
* Display guide lines for floating objects that show their position on the ground below.
* Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground.
* <span style="text-decoration:line-through">Adjust Z-position of objects to arbitrary values</span> or let them 'drop' to the ground. (partially done)
* Name certain areas or objects on the map, so their location can be used for [[Tasks:Schedules|NPC schedules]].
* <span style="text-decoration:line-through">Filter objects in the entity list by their tags, possibly sort them by name.</span> (done)
* <span style="text-decoration:line-through">Display coordinates (x, y, z)</span> and size (length, width, height) <span style="text-decoration:line-through">of selected</span>/highlighted <span style="text-decoration:line-through">objects</span>. (partially done)
* Flood fill large areas with ground tiles.
* Load objects in the background, possibly showing progress in GUI.


== References ==
== References ==

Latest revision as of 10:37, 15 January 2012

Back to Task Lists

Overview

The Map Editor is the tool to create the game world of Adonthell and populate it with scenery, characters, items and triggers for map events.

Dependencies

Requirements

  • Utilize in-game rendering to save work and display map exactly as seen in game. (done)
  • Drag Objects from Object browser to place them on the map. (done)
  • Name zones of the map, so their location can be used for NPC schedules, allow to edit them in the mapview. (done)
  • Move objects already placed on map (done)
  • Permanently group objects and allow to move the entire group, together with meta informations like zones.
  • Display guide lines for floating objects that show their position on the ground below.
  • Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground. (partially done)
  • Filter objects in the entity list by their tags, possibly sort them by name. (done)
  • Display coordinates (x, y, z) and size (length, width, height) of selected/highlighted objects. (partially done)
  • Flood fill large areas with ground tiles.
  • Load objects in the background, possibly showing progress in GUI.

References

  • Suggestion on adonthell-devel (more discussion welcome!)