Tasks:Map Editor: Difference between revisions

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m Requirements: status update
m Requirements: Status update
 
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* Display guide lines for floating objects that show their position on the ground below.
* Display guide lines for floating objects that show their position on the ground below.
* <span style="text-decoration:line-through">Adjust Z-position of objects to arbitrary values</span> or let them 'drop' to the ground. (partially done)
* <span style="text-decoration:line-through">Adjust Z-position of objects to arbitrary values</span> or let them 'drop' to the ground. (partially done)
* Filter objects in the entity list by their tags, possibly sort them by name.
* <span style="text-decoration:line-through">Filter objects in the entity list by their tags, possibly sort them by name.</span> (done)
* <span style="text-decoration:line-through">Display coordinates (x, y, z)</span> and size (length, width, height) <span style="text-decoration:line-through">of selected</span>/highlighted <span style="text-decoration:line-through">objects</span>. (partially done)
* <span style="text-decoration:line-through">Display coordinates (x, y, z)</span> and size (length, width, height) <span style="text-decoration:line-through">of selected</span>/highlighted <span style="text-decoration:line-through">objects</span>. (partially done)
* Flood fill large areas with ground tiles.
* Flood fill large areas with ground tiles.

Latest revision as of 10:37, 15 January 2012

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Overview

The Map Editor is the tool to create the game world of Adonthell and populate it with scenery, characters, items and triggers for map events.

Dependencies

Requirements

  • Utilize in-game rendering to save work and display map exactly as seen in game. (done)
  • Drag Objects from Object browser to place them on the map. (done)
  • Name zones of the map, so their location can be used for NPC schedules, allow to edit them in the mapview. (done)
  • Move objects already placed on map (done)
  • Permanently group objects and allow to move the entire group, together with meta informations like zones.
  • Display guide lines for floating objects that show their position on the ground below.
  • Adjust Z-position of objects to arbitrary values or let them 'drop' to the ground. (partially done)
  • Filter objects in the entity list by their tags, possibly sort them by name. (done)
  • Display coordinates (x, y, z) and size (length, width, height) of selected/highlighted objects. (partially done)
  • Flood fill large areas with ground tiles.
  • Load objects in the background, possibly showing progress in GUI.

References

  • Suggestion on adonthell-devel (more discussion welcome!)