Quests:Dun Barethsol:Overview: Difference between revisions
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== Help the Monks == | == Help the Monks == | ||
The [[Places:Abbey of Shining Mist| | The [[Places:Abbey of Shining Mist|Abbey of Shining Mist]] has been raided by Alek’s brigands, in order to retrieve the dragon egg for Albrecht of Wyvernesse. Only Abbot Tham the Learned has managed to escape, with the help of two of his monks: [[Characters:Dun Barethsol:Lursan Maladris|Lursan Waterpaw]] and [[Characters:Dun Barethsol:Lesteph Brighteyes|Lesteph Brighteyes]]. He has been severely wounded though, and is unable to bring help for his fellow monks, who are captives of the bandits. | ||
This quest can lead Marcella on the path of her late mother more than any other of the remaining alternatives. She has a very good chance of meeting [[Characters:Dun Barethsol:Ella|Ella of the Green]], and in general will bring help to people instead of harm. The quest can be completed without killing. | This quest can lead Marcella on the path of her late mother more than any other of the remaining alternatives. She has a very good chance of meeting [[Characters:Dun Barethsol:Ella|Ella of the Green]], and in general will bring help to people instead of harm. The quest can be completed without killing. | ||
Taking this path, the Marcella will likely get her help from the Three Merchants, the Forestkeepers, and the Yetin monks who are moving freely in Waste's Edge and Arynsval. | Taking this path, the Marcella will likely get her help from the Three Merchants, the Forestkeepers, and the Yetin monks who are moving freely in Waste's Edge and Arynsval. She might also get help from the Wyvern guard. The Society of the Blade, as they have not taken a specific side in the quarrel between the Dwarves and the Enders, will aid or impede Marcella based on her behavior toward them. | ||
This path through the game includes opportunities to become a warrior, a Forestkeeper, a Sister of the Green, a Yetin Monk, or a Gardner. | This path through the game includes opportunities to become a warrior, a Forestkeeper, a Sister of the Green, a Yetin Monk, or a Gardner. |
Revision as of 21:53, 28 February 2006
Plot Overview

There is one quest that the Player has already accepted at the start of the game: The Letter and the Art.
Once Marcella reaches Waste's Edge, three main paths through the game are open to her. These paths do not start off mutually exclusive, but as the game progresses, it will become increasingly difficult for Marcella to change her path.
Help the Dwarves of Uzdun'kal
Once the embarrassment about Fingolson’s foolish deed has dwindled somewhat, the dwarven sense of justice is getting the upper hand. Alek Endhelm stole what rightfully belongs to the Dwarves. Lord Thorig Axehaft now faces the problem of bringing the thief to justice without drawing more attention to the unlucky incident. He decides on hiring an outsider to capture Alek with the necessary discretion.
Marcella will first need to take up the quest, either by noticing handbills or by speaking to Ynar.
This quest is the middle course between good and evil. Marcella will need some cunning and tricking to succeed against her competitors for the job. Killing is required too, but little harm is done to good people. It should be noted however that the Dwarves act rather selfishly.
The path through the game affords the player the opportunity to become a warrior, a Forestkeeper, a Gardner, a Sister of the Green, or something else besides.
Help the Monks
The Abbey of Shining Mist has been raided by Alek’s brigands, in order to retrieve the dragon egg for Albrecht of Wyvernesse. Only Abbot Tham the Learned has managed to escape, with the help of two of his monks: Lursan Waterpaw and Lesteph Brighteyes. He has been severely wounded though, and is unable to bring help for his fellow monks, who are captives of the bandits.
This quest can lead Marcella on the path of her late mother more than any other of the remaining alternatives. She has a very good chance of meeting Ella of the Green, and in general will bring help to people instead of harm. The quest can be completed without killing.
Taking this path, the Marcella will likely get her help from the Three Merchants, the Forestkeepers, and the Yetin monks who are moving freely in Waste's Edge and Arynsval. She might also get help from the Wyvern guard. The Society of the Blade, as they have not taken a specific side in the quarrel between the Dwarves and the Enders, will aid or impede Marcella based on her behavior toward them.
This path through the game includes opportunities to become a warrior, a Forestkeeper, a Sister of the Green, a Yetin Monk, or a Gardner.
Help the Society of the Blade
When asking around for work, some villagers might direct Marcella to Elgar Basil, the dockmaster. He has no ordinary work for her, but will offer “something different”. He won’t tell her more, unless she accepts the offer.
Of course Marcella may chose to not follow his orders, or keep the loot for herself. But in that case, she won’t be able to proceed any further.
If she does proceed, it will lead her onto the evil path. She will steal and murder. This will make it easier for her to team up with Alek and/or Albrecht later on, but on the downside, she will receive less help from Ella and others.
This path requires the player to ally herself with the Society of the Blade. The user can become a warrior (Either a Free Lancer or one of Endhelm's Enders) or an alchemist (either an independent or a Blackwidow Sister), in addition to becoming a thief.