Development:Join The Team: Difference between revisions

From Adonthell
Jump to navigation Jump to search
Shirish (talk | contribs)
m General: changed links for the mailing list ~~~~
m updated link to adonthell website
Line 4: Line 4:
== General ==
== General ==


Adonthell is in development [http://adonthell.linuxgames.com/overview/history.shtml since 1999] and has seen many contributors over the years, the most active being listed on our [http://adonthell.linuxgames.com/development/team.shtml team page]. As with any old project, entering development is not always easy. Therefore, we are providing an [http://adonthell.linuxgames.com/overview/faq.shtml FAQ] and this Wiki to help you getting started. For all the remaining questions you might have, please write to the [https://lists.nongnu.org/mailman/listinfo/adonthell-general adonthell-general] mailing list or join us at [http://freenode.net/ irc.freenode.net], channel #adonthell.
Adonthell is in development since 1999 and has seen many contributors over the years. As with any old project, entering development is not always easy. Therefore, we have set up this Wiki to help you getting started. For all the remaining questions you might have, please write to the [https://lists.nongnu.org/mailman/listinfo/adonthell-general adonthell-general] mailing list or join us at [http://freenode.net/ irc.freenode.net], channel #adonthell.


Hope to see you there soon!
Hope to see you there soon!
Line 10: Line 10:
== Developers ==
== Developers ==


To complete our game engine and tools, we are looking for developers with experience in C++ and (optional) [http://www.python.org/ Python]. A collection of [[Tasks:Contents|open tasks]] and the [[Tasks:Road Map|road map]] should give you a good idea about the things we need most.
To complete our game engine and tools, we are looking for developers with experience in C++ and (optional) [http://www.python.org/ Python]. The [[Tasks:Road Map|road map]] and a collection of [[Tasks:Contents|open tasks]] should give you a good idea about the things we need most.


The [[Development:Getting Started|Getting Started]] guide shows you how to obtain Adonthell's source code and set up a development environment. Afterwards, refer to the [http://adonthell.berlios.de/api/ Adonthell API] and [[Architecture:Contents|Engine Architecture]] documentation to get an overview of the project's current state. For all the remaining questions or design discussions, we have the [http://adonthell.linuxgames.com/contact/mailinglist.shtml#devel adonthell-devel] mailing list.
The [[Development:Getting Started|Getting Started]] guide shows you how to obtain Adonthell's source code and set up a development environment. Afterwards, refer to the [http://adonthell.berlios.de/api/ Adonthell API] and [[Architecture:Contents|Engine Architecture]] documentation to get an overview of the project's current state. For all the remaining questions or design discussions, we have the [http://adonthell.nongnu.org/contact/mailinglist.shtml#devel adonthell-devel] mailing list.


== Artists ==
== Artists ==
Line 18: Line 18:
The visuals of Adonthell follow the tradition of classic console RPGs like [http://en.wikipedia.org/wiki/Secret_of_Mana Secret of Mana] or [http://en.wikipedia.org/wiki/Chrono_Trigger Chrono Trigger], with hand-drawn graphics and animations and a top-down view on the gameworld. Further, we need graphics for cutscenes, items and the user interface.
The visuals of Adonthell follow the tradition of classic console RPGs like [http://en.wikipedia.org/wiki/Secret_of_Mana Secret of Mana] or [http://en.wikipedia.org/wiki/Chrono_Trigger Chrono Trigger], with hand-drawn graphics and animations and a top-down view on the gameworld. Further, we need graphics for cutscenes, items and the user interface.


To see what kind of graphics are required, have a look at the descriptions of [[Places:Contents|places]], [[Characters:Contents|characters]] and [[Items:Contents|items]]. Hints for making graphics can be found in the [[:Category:Graphics|Designer's Reference]]. For further help and discussion about graphics and artwork we have the [http://adonthell.linuxgames.com/contact/mailinglist.shtml#gfx adonthell-artwork] mailing list.
To see what kind of graphics are required, have a look at the descriptions of [[Places:Contents|places]], [[Characters:Contents|characters]] and [[Items:Contents|items]]. Hints for making graphics can be found in the [[:Category:Graphics|Designer's Reference]]. For further help and discussion about graphics and artwork we have the [http://adonthell.nongnu.org/contact/mailinglist.shtml#gfx adonthell-artwork] mailing list.


== Writers ==
== Writers ==

Revision as of 21:24, 18 February 2012

Adonthell is a large project, so we need all the help we can get. We are constantly looking for Developers, Artists and Writers. If you are interested, please see below for more information.

General

Adonthell is in development since 1999 and has seen many contributors over the years. As with any old project, entering development is not always easy. Therefore, we have set up this Wiki to help you getting started. For all the remaining questions you might have, please write to the adonthell-general mailing list or join us at irc.freenode.net, channel #adonthell.

Hope to see you there soon!

Developers

To complete our game engine and tools, we are looking for developers with experience in C++ and (optional) Python. The road map and a collection of open tasks should give you a good idea about the things we need most.

The Getting Started guide shows you how to obtain Adonthell's source code and set up a development environment. Afterwards, refer to the Adonthell API and Engine Architecture documentation to get an overview of the project's current state. For all the remaining questions or design discussions, we have the adonthell-devel mailing list.

Artists

The visuals of Adonthell follow the tradition of classic console RPGs like Secret of Mana or Chrono Trigger, with hand-drawn graphics and animations and a top-down view on the gameworld. Further, we need graphics for cutscenes, items and the user interface.

To see what kind of graphics are required, have a look at the descriptions of places, characters and items. Hints for making graphics can be found in the Designer's Reference. For further help and discussion about graphics and artwork we have the adonthell-artwork mailing list.

Writers

We put a great emphasis on Background and plot of our games and also on interaction with NPCs. Especially for latter, we need writers to create the numerous Dialogues that will be a prominent feature of Adonthell.

To get an idea about our design goals, have a look at the Plot Design Guidelines and the Plot Documentation. Discussion about background, characters and plot takes place on the adonthell-plot mailing list.