Tasks:Mapview: Difference between revisions
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* [[Architecture:Map Module|Engine Architcture Documentation]] [http://adonthell.linuxgames.com/files/architecture.pdf], Chapter 'Map module' | * [[Architecture:Map Module|Engine Architcture Documentation]] [http://adonthell.linuxgames.com/files/architecture.pdf], Chapter 'Map module' | ||
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Revision as of 00:52, 6 July 2007
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Overview
The map view renders a portion of the world model on screen.
Dependencies
- Map Engine implementation
- Graphics implementation
- User Interface implementation
Requirements
- The mapview contains a cache of the graphics needed to render the model. It works with a reference count, discarding unused graphics after the cache reaches a certain size.
- Multiple instances of the mapview may be active at any time.
- The portion of the map being rendered is controlled by a python script that runs periodically.
- The mapview fills the complete screen; user interface is rendered on top of mapview.
References
- Engine Architcture Documentation [1], Chapter 'Map module'