Tasks:Mapview: Difference between revisions

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m References: link added/updated
m Another small piece complete
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* <span style="text-decoration:line-through">Rendering of solid objects and characters</span> (done)
* <span style="text-decoration:line-through">Rendering of solid objects and characters</span> (done)
* Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ...
* Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ...
* Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers.
* <span style="text-decoration:line-through">Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers.</span> (done)
* Freeing of resources when no longer used by map view
* Freeing of resources when no longer used by map view
* <span style="text-decoration:line-through">Multiple instances of the mapview may be active at any time.</span> (done)
* <span style="text-decoration:line-through">Multiple instances of the mapview may be active at any time.</span> (done)

Revision as of 14:09, 18 October 2008

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Overview

The map view renders a portion of the world model on screen.

Dependencies

Requirements

  • Rendering of solid objects and characters (done)
  • Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ...
  • Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers. (done)
  • Freeing of resources when no longer used by map view
  • Multiple instances of the mapview may be active at any time. (done)
  • The portion of the map being rendered is controlled by a python script that runs periodically. (done)
  • The mapview fills the complete screen; user interface is rendered on top of mapview. (done)

References