Tasks:Mapview: Difference between revisions

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m References: link added/updated
m Requirements: additional requirement
 
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* <span style="text-decoration:line-through">Rendering of solid objects and characters</span> (done)
* <span style="text-decoration:line-through">Rendering of solid objects and characters</span> (done)
* Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ...
* Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ...
* Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers.
* <span style="text-decoration:line-through">Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers.</span> (done)
* Freeing of resources when no longer used by map view
* Freeing of resources when no longer used by map view
* <span style="text-decoration:line-through">Multiple instances of the mapview may be active at any time.</span> (done)
* <span style="text-decoration:line-through">Multiple instances of the mapview may be active at any time.</span> (done)
* <span style="text-decoration:line-through">The portion of the map being rendered is controlled by a [[Scripting:Contents|python script]] that runs periodically.</span> (done)
* <span style="text-decoration:line-through">The portion of the map being rendered is controlled by a [[Scripting:Contents|python script]] that runs periodically.</span> (done)
* <span style="text-decoration:line-through">The mapview fills the complete screen; user interface is rendered on top of mapview.</span> (done)
* <span style="text-decoration:line-through">The mapview fills the complete screen; user interface is rendered on top of mapview.</span> (done)
* The mapview can be limited to a range on the z-axis, to render a single floor of a map interior (building, cave).


== References ==
== References ==

Latest revision as of 19:48, 14 April 2009

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Overview

The map view renders a portion of the world model on screen.

Dependencies

Requirements

  • Rendering of solid objects and characters (done)
  • Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ...
  • Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers. (done)
  • Freeing of resources when no longer used by map view
  • Multiple instances of the mapview may be active at any time. (done)
  • The portion of the map being rendered is controlled by a python script that runs periodically. (done)
  • The mapview fills the complete screen; user interface is rendered on top of mapview. (done)
  • The mapview can be limited to a range on the z-axis, to render a single floor of a map interior (building, cave).

References