Tasks:Mapview: Difference between revisions
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Map view implementation task |
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* [[Tasks:Mapengine|Map Engine]] implementation | * [[Tasks:Mapengine|Map Engine]] implementation | ||
* [[Tasks:Graphics|Graphics]] implementation | * [[Tasks:Graphics|Graphics]] implementation | ||
* [[Tasks: | * [[Tasks:User Interface|User Interface]] implementation | ||
== Requirements == | == Requirements == | ||
* | * <span style="text-decoration:line-through">Rendering of solid objects and characters</span> (done) | ||
* Multiple instances of the mapview may be active at any time. | * Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ... | ||
* The portion of the map being rendered is controlled by a [[Scripting:Contents|python script]] that runs periodically. | * <span style="text-decoration:line-through">Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers.</span> (done) | ||
* The mapview fills the complete screen; user interface is rendered on top of mapview. | * Freeing of resources when no longer used by map view | ||
* <span style="text-decoration:line-through">Multiple instances of the mapview may be active at any time.</span> (done) | |||
* <span style="text-decoration:line-through">The portion of the map being rendered is controlled by a [[Scripting:Contents|python script]] that runs periodically.</span> (done) | |||
* <span style="text-decoration:line-through">The mapview fills the complete screen; user interface is rendered on top of mapview.</span> (done) | |||
* The mapview can be limited to a range on the z-axis, to render a single floor of a map interior (building, cave). | |||
== References == | == References == | ||
* [[Architecture:Map Module|Engine Architcture Documentation]] [http:// | * [[Architecture:Map Module#Maps and Views|Map View]] in the Engine Architcture Documentation | ||
* [http://cvs.savannah.gnu.org/viewvc/adonthell/adonthell/src/world/mapview.cc?view=markup Map view implementation] in CVS | |||
* [http://lists.nongnu.org/archive/html/adonthell-devel/2007-12/msg00003.html Thoughts] about rendering non-solid objects. | |||
* [http://lists.nongnu.org/archive/html/adonthell-devel/2008-06/msg00001.html Open Item List] and proposed solution. | |||
[[Category:Tasks]] | |||
[[Category:Development]] |
Latest revision as of 19:48, 14 April 2009
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Overview
The map view renders a portion of the world model on screen.
Dependencies
- Map Engine implementation
- Graphics implementation
- User Interface implementation
Requirements
- Rendering of solid objects and characters (done)
- Rendering of non-solid objects, like high grass, water surface, ground fog, etc. ...
- Exchangeable renderers (graphical, shaded bbox, wireframe ...) or possibly multiple renderers. (done)
- Freeing of resources when no longer used by map view
- Multiple instances of the mapview may be active at any time. (done)
- The portion of the map being rendered is controlled by a python script that runs periodically. (done)
- The mapview fills the complete screen; user interface is rendered on top of mapview. (done)
- The mapview can be limited to a range on the z-axis, to render a single floor of a map interior (building, cave).
References
- Map View in the Engine Architcture Documentation
- Map view implementation in CVS
- Thoughts about rendering non-solid objects.
- Open Item List and proposed solution.