Tasks:Wastesedge:NPC Schedules
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Back to Road Map.
Overview
The NPC schedules need to be rewritten from scratch and should provide the same or improved NPC behaviour.
Dependencies
- Waste's Edge map creation.
- Pathfinding, which should work for ground-level path finding, but may need to be extended to support different floor levels.
Requirements
- NPCs walk around and speak
- Text in datafiles should be markable for i18n.
- [Optional] NPC interact with each other
(but this would require changes to existing translations and is not strictly required for a 1:1 recreation of Waste's Edge)
References
- Schedule system documentation
- v0.3 schedule scripts in Git [1]
- Example v0.4 schedule in Git [2]
- Marking text in datafiles for translation [3] (near bottom)