Graphics:Tree

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All the graphics created for the various Adonthell games are kept in a CVS repository for easier access. This repository will contain the graphics only, not the objects and animations created from these files for an individual game. Those should be stored together with the game data of the game.

The graphics themselves are organized in a directory structure, the Graphics Tree, which is described below. Changes to the structere can be made, if required.

[+] character/ all living things
-- [+] npc/ player/non-player characters
-- -- [+] <name of npc>/ animation frames and portraits
-- [+] animal/ beasts of the wild
-- -- [+] <name of animal>/ animation frames
-- [+] creature/ mystical beings
-- -- [+] <name of creature>/ animation frames
[+] cutscene/ all cutscene graphics
-- [+] <name of scene>/
[+] map/ all non-living objects on the map
-- [+] building/ constructions
-- -- [+] <name of building>/
-- [+] decoration/ things that liven up the landscape
-- -- [+] inside/ furniture, paintings, tapestries, ...
-- -- [+] outside/ rocks, plants, ...
-- [+] ground/ floor tiles
-- -- [+] inside/ flooring, carpets, ...
-- -- [+] outside/ grass, sand, stone, road, ...
-- [+] wall/ vertical 'borders'
-- -- [+] inside/ stone, plaster, timber ...
-- -- [+] outside/ fences, walls, riverbanks, mountain sides ...
[+] icon/ graphical representations
-- [+] spell/ symbols for earth, air, fire and water magicks
-- [+] song/ symbols for songs of birds, beasts and trees
-- [+] rune/ symbols for tattoos and runes
-- [+] feat/ symbols for combat moves and fighting feats
-- [+] stat/ symbols for properties, abilties and skills
[+] item/ stuff that appears in inventories
-- [+] armour/ bracers, helmets, shields, vests, ...
-- [+] ingredient/ herbs, powders, ...
-- [+] jewellery/ rings, necklaces
-- [+] key/ keys and lockpicks
-- [+] misc/ everything else
-- [+] potion/ flasks, bottles, potions
-- [+] tool/ alchemy sets, tattoo instruments, ...
-- [+] treasure/ gems, gold, ...
-- [+] weapon/ weapons and ammunition
-- [+] writing/ books, scrolls, ...
[+] ui/ user interface elements
-- [+] background/ window backgrounds (inventory, stat screen, ...)
-- [+] widget/ widget graphics (buttons, scrollbars, borders ...)