From Adonthell
Jump to navigation Jump to search

The Adonthell Engine Architecture


This document is a supplement to the Adonthell API documentation. It is intented for new programmers and everyone else interested into the general concepts and design of the Adonthell game engine.

It is not meant to be a complete reference, but it should give the reader a good overview of the codebase and ideas behind various implementation details. It won’t explain the code itself; that’s what the API docs are meant for, but it might help to understand why certain things are the way they are.

In brief, this document attempts to provide a guided tour through select parts of Adonthell’s source code, grouped by the different modules the engine is composed of. No more, no less.

Table of Contents

  1. Overview
  2. Main Module
  3. Base Module
  4. Event Module
  5. Python Module
  6. Rpg Module
  7. Audio Module
  8. Input Module
  9. Gui Module
  10. Gfx Module
  11. Map Module