Quests:Dun Barethsol:Overview
Plot Overview

There is one quest that the Player has already accepted at the start of the game: The Letter and the Art.
Once Marcella reaches Waste's Edge, three main paths through the game are open to her. These paths do not start off mutually exclusive, but as the game progresses, it will become increasingly difficult for Marcella to change her path.
Help the Dwarves of Uzdun'kal
Once the embarrassment about Fingolson’s foolish deed has dwindled somewhat, the dwarven sense of justice is getting the upper hand. Hasn’t Alek Endhelm stolen what rightfully belongs to the Dwarves? Lord Thorig Axehaft now faces the problem of bringing the thief to justice without drawing more attention to the unlucky incident. He decides on hiring an outsider to capture Alek with the necessary discretion.
This quest is the middle course between good and evil. Marcella will need some cunning and tricking to succeed against her competitors for the job. Killing is required too, but little harm is done to good people. It should be noted however that the Dwarves act rather selfishly.
The path through the game affords the player the opportunity to become a warrior, a Forestkeeper, a Gardner, a Sister of the Green, etc.
Help the Monks
The Yetin Monastery has been raided by Alek’s brigands, in order to retrieve the Dragon egg for Albrecht of Wyvernesse. Only Abbot Tham the Learned has managed to escape. He has been severely wounded though, and is unable to bring help for his fellow monks, who are captives of the bandits.
This quest can lead Marcella on the path of her late mother more than any other of the remaining alternatives. She may meet Ella of the Green, and in general will bring help to people instead of harm. The quest can be completed without killing.
This path through the game includes opportunities to become a warrior, a Forestkeeper, a Sister of the Green, a Yetin Monk, or a Gardner.
Help the Society of the Blade
When asking around for work, some villagers might direct Marcella to Elgar Basil, the dockmaster. He has no ordinary work for her, but will offer “something different”. He won’t tell her more, unless she accepts the offer.
Of course Marcella may chose to not follow his orders, or keep the loot for herself. But in that case, she won’t be able to proceed any further.
If she does proceed, it will lead her onto the evil path. She will steal and murder. This will make it easier for her to team up with Alek and/or Albrecht later on, but on the downside, she will receive less help from Ella and others.
This path requires the player to ally herself with the Society of the Blade. The user can become a warrior (Either a Free Lancer or one of Endhelm's Enders) or an alchemist (either an independent or a Blackwidow Sister), in addition to becoming a thief.