Talk:Rules:Equipment Sets
So far we mainly worked out the background for our rules, characters, factions, etc ...
What we need to do sooner or later is to cast those things in listings and tables that provide all the information required for implementation and content creation. Things we will need are:
- Factions
- Name
- Requirements (What are the requirements to enter the faction)
- Stat-Modifiers (What effects does the faction have on its members)
- Items
- Name
- Category
- Stackable
- Mutable
- Value
- Weight
- Charges
- Weight/Charge
- Category specific stats (depend on item templates, need be specified later)
- Bestiary
- todo
- etc
--Ksterker 10:36, 22 Mar 2006 (CET)
I just had a question about a few of these categories. I think I understand, but I want to be quite sure. I can start adding faction stat modifiers immediately, but item attributes are less clear:
Is it safe to presume that Value is the market value of the item?
Does the Mutability attribute determine the destructability of an item or how it can be altered by magick, alchemy, or equipment improvements?
--Cptlogic 1540, 3/22/2006 CST