Tasks:Dialogue
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Overview
The dialogue engine drives the conversations between player and NPCs.
Dependencies
- Widget set and User Interface for parts other than lowlevel code
Requirements
- Mainly needs be ported from v0.3 branch to v0.4 (done)
- Only lowlevel functionality implemented in the game engine (done)
- GUI should be written in Python, to allow modifications by game authors
- GUI should contain history of conversation
- GUI should display NPC (and possibly player) portrait
- Player's choices should be numbered from 1 to n
Suggestions
- Would like to be able to use arrow keys for scrolling around windows. The current bindings to the arrow keys could be assigned to numpad. Alternatively, could assign holding down middle mouse button to panning the screeen.
- When editing a node, would like to see NPCs listed in alphabetical order.
- When cursor is over a node, text appears for that node. This text is on a layer above other application windows (like Firefox or term) or the Edit Dialogue Node window. Would like it to stay on the same window layer as dlgedit and be hidden beneath the Edit Dialogue Node window.
- In Edit Dialogue Node window, the annotation text box should wrap text.
References
- Introductory chapters in dlgedit manual [1]
- Test script for dialogue engine in CVS
- Code of the Python support module