Tasks:Audio: Difference between revisions
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m →Requirements: loading sfx in Ogg supported |
→Requirements: Added another audio task |
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* <span style="text-decoration:line-through">Load sfx in Ogg Vorbis format instead of .wav</span> (done--SDL_mixer 1.2 supports Ogg Vorbis through Mix_LoadWAV()) | * <span style="text-decoration:line-through">Load sfx in Ogg Vorbis format instead of .wav</span> (done--SDL_mixer 1.2 supports Ogg Vorbis through Mix_LoadWAV()) | ||
* <span style="text-decoration:line-through">[[Architecture:Event Module|Events]] notify when background music finished playing</span> (done) | * <span style="text-decoration:line-through">[[Architecture:Event Module|Events]] notify when background music finished playing</span> (done) | ||
* Python script to chose next piece of music | * <span style="text-decoration:line-through">Python script to chose next piece of music</span> (done) | ||
* <span style="text-decoration:line-through">[[Architecture:Overview#Architecture|Backend]] independence</span> (done) | * <span style="text-decoration:line-through">[[Architecture:Overview#Architecture|Backend]] independence</span> (done) | ||
* Implement different audio types with individual volume controls [http://lists.nongnu.org/archive/html/adonthell-devel/2012-06/msg00065.html] | |||
== References == | == References == |
Latest revision as of 11:45, 30 June 2012
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Overview
The audio module is used to play background music and sound effects.
Dependencies
none
Requirements
- Play background music in Ogg Vorbis format (done)
- Load sfx in Ogg Vorbis format instead of .wav (done--SDL_mixer 1.2 supports Ogg Vorbis through Mix_LoadWAV())
- Events notify when background music finished playing (done)
- Python script to chose next piece of music (done)
- Backend independence (done)
- Implement different audio types with individual volume controls [1]
References
- Current v0.4 audio code
- Ideas for SFX