Tasks:Audio: Difference between revisions

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m Requirements: loading sfx in Ogg supported
Requirements: Added another audio task
 
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* <span style="text-decoration:line-through">Load sfx in Ogg Vorbis format instead of .wav</span> (done--SDL_mixer 1.2 supports Ogg Vorbis through Mix_LoadWAV())
* <span style="text-decoration:line-through">Load sfx in Ogg Vorbis format instead of .wav</span> (done--SDL_mixer 1.2 supports Ogg Vorbis through Mix_LoadWAV())
* <span style="text-decoration:line-through">[[Architecture:Event Module|Events]] notify when background music finished playing</span> (done)
* <span style="text-decoration:line-through">[[Architecture:Event Module|Events]] notify when background music finished playing</span> (done)
* Python script to chose next piece of music
* <span style="text-decoration:line-through">Python script to chose next piece of music</span> (done)
* <span style="text-decoration:line-through">[[Architecture:Overview#Architecture|Backend]] independence</span> (done)
* <span style="text-decoration:line-through">[[Architecture:Overview#Architecture|Backend]] independence</span> (done)
* Implement different audio types with individual volume controls [http://lists.nongnu.org/archive/html/adonthell-devel/2012-06/msg00065.html]


== References ==
== References ==

Latest revision as of 11:45, 30 June 2012

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Overview

The audio module is used to play background music and sound effects.

Dependencies

none

Requirements

  • Play background music in Ogg Vorbis format (done)
  • Load sfx in Ogg Vorbis format instead of .wav (done--SDL_mixer 1.2 supports Ogg Vorbis through Mix_LoadWAV())
  • Events notify when background music finished playing (done)
  • Python script to chose next piece of music (done)
  • Backend independence (done)
  • Implement different audio types with individual volume controls [1]

References