Tools:Installation: Difference between revisions
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There are four tools which can be used :- | There are four tools which can be used :- | ||
a.Adonthell-dlgedit :- This is the Dialogue Editor where you add dialogues and make trees as to how they look. | a.Adonthell-dlgedit :- This is the Dialogue Editor where you add dialogues and make trees as to how they look. | ||
b.Adonthell-Modeller:- This is the Modeller where you can create new models/characters/creatures and think of dimensions and things | b.Adonthell-Modeller:- This is the Modeller where you can create new models/characters/creatures and think of dimensions and things. | ||
c.Adonthell-Mapedit :- This is where people can make their own maps | c.Adonthell-Mapedit :- This is where people can make their own maps. | ||
d.Questedit :-This is where people make quests and what entry should show up in log when a part of quest is completed. | d.Questedit :-This is where people make quests and what entry should show up in log when a part of quest is completed. | ||
[[Category:Tools]] | [[Category:Tools]] |
Revision as of 19:55, 17 November 2011
This is a minimalistic stub. Please expand accordingly.
In order to get the Adonthell tools for windows, you need to download the files from the Adonthell website[1].
The tool-related files found there are:
- dlgedit-0.4.0-alpha-1-win32.zip, the Dialogue Editor; those are binary files for windows. To install, unzip.
- adonthell-tools-0.4.0-alpha-1.tar.gz, the source for the tools package (alpha version, of course). Compilation is needed prior to usage.
There are four tools which can be used :-
a.Adonthell-dlgedit :- This is the Dialogue Editor where you add dialogues and make trees as to how they look. b.Adonthell-Modeller:- This is the Modeller where you can create new models/characters/creatures and think of dimensions and things. c.Adonthell-Mapedit :- This is where people can make their own maps. d.Questedit :-This is where people make quests and what entry should show up in log when a part of quest is completed.