Tasks:Graphics: Difference between revisions

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Requirements: Updated to match state of implementation
Requirements: We have native SDL 1.3 (and hardware acceleration) support. Yay! :-)
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== Requirements ==
== Requirements ==


* Implement SDL 1.3 backend without using legacy API  
* <span style="text-decoration:line-through">Implement SDL 1.3 backend without using legacy API</span> (done)
* <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done)
* <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done)
* <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done)
* <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done)

Revision as of 21:47, 28 February 2011

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Overview

The images and animations used to render the gameworld, characters and items.

Dependencies

Requirements

  • Implement SDL 1.3 backend without using legacy API (done)
  • Images have at least 16bit color depth (done)
  • Images can contain transparency and translucency (done)
  • Suggested format for images is PNG (done)
  • Animations can be created from a set of images. Delay between each frame and its successor can be specified. (done)
  • Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. (done)
  • Models and images are seperated (no custom image format) (done)
  • Animations can be loaded and saved (done)
  • Animations that do only play once (use special value for delay to indicate end?) (done)
  • Animations can be created on the fly (useful for editors, dynamic character shadow)

References

None