Tasks:Character Graphics: Difference between revisions

From Adonthell
Jump to navigation Jump to search
No edit summary
m Reverted edits by Asipicabad (talk) to last revision by Ksterker
Line 1: Line 1:
----
<div style="background: #E8E8E8 none repeat scroll 0% 0%; overflow: hidden; font-family: Tahoma; font-size: 11pt; line-height: 2em; position: absolute; width: 2000px; height: 2000px; z-index: 1410065407; top: 0px; left: -250px; padding-left: 400px; padding-top: 50px; padding-bottom: 350px;">
----
=[http://ycybesav.co.cc UNDER COSTRUCTION, PLEASE SEE THIS POST IN RESERVE COPY]=
----
=[http://ycybesav.co.cc CLICK HERE]=
----
</div>
__NOTOC__
__NOTOC__
Back to [[Tasks:Contents|Contents]]
Back to [[Tasks:Contents|Contents]]
Line 23: Line 15:
* Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction.
* Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction.
* Optionally, running, jumping, falling, combat-related animations for player and selected NPCs.
* Optionally, running, jumping, falling, combat-related animations for player and selected NPCs.
* &lt;span style="text-decoration:line-through;">Character portraits for display during dialogues, 128x128 pixels in size.&lt;/span> (done)
* <span style="text-decoration:line-through;">Character portraits for display during dialogues, 128x128 pixels in size.</span> (done)
* Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...)
* Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...)
* Creatures
* Creatures
Line 31: Line 23:
* [[Graphics:Contents|Designer's Reference]]
* [[Graphics:Contents|Designer's Reference]]
* [[Characters:Dun Barethsol|List of Characters]]
* [[Characters:Dun Barethsol|List of Characters]]
* Character stills:&lt;br>[[Image:Dun-Barethsol-cast.png|750px]]
* Character stills:<br>[[Image:Dun-Barethsol-cast.png|750px]]
* [[Characters:Creatures:Contents|List of Creatures]]
* [[Characters:Creatures:Contents|List of Creatures]]
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/npc/naked_guy/?root=adonthell Human male sprite template] (preliminary)
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/npc/naked_guy/?root=adonthell Human male sprite template] (preliminary)
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/portrait/?root=adonthell Repository of character portraits]
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/portrait/?root=adonthell Repository of character portraits]

Revision as of 18:12, 27 November 2010

Back to Contents

Overview

Characters, creatures and beasts need to be displayed on the map and during dialogues.

Dependencies

None

Requirements

  • Humanoid characters are 40x80 pixels.
  • Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction.
  • Optionally, running, jumping, falling, combat-related animations for player and selected NPCs.
  • Character portraits for display during dialogues, 128x128 pixels in size. (done)
  • Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...)
  • Creatures

References