Tasks:Dialogue: Difference between revisions
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* GUI should display NPC (and possibly player) portrait | * GUI should display NPC (and possibly player) portrait | ||
* Player's choices should be numbered from 1 to n | * Player's choices should be numbered from 1 to n | ||
== Suggestions == | |||
* Would like to be able to use arrow keys for scrolling around windows. The current bindings to the arrow keys could become part of the numpad. Or perhaps use holding down middle mouse button for panning the screeen. | |||
== References == | == References == |
Revision as of 19:41, 6 August 2010
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Overview
The dialogue engine drives the conversations between player and NPCs.
Dependencies
- Widget set and User Interface for parts other than lowlevel code
Requirements
- Mainly needs be ported from v0.3 branch to v0.4 (done)
- Only lowlevel functionality implemented in the game engine (done)
- GUI should be written in Python, to allow modifications by game authors
- GUI should contain history of conversation
- GUI should display NPC (and possibly player) portrait
- Player's choices should be numbered from 1 to n
Suggestions
- Would like to be able to use arrow keys for scrolling around windows. The current bindings to the arrow keys could become part of the numpad. Or perhaps use holding down middle mouse button for panning the screeen.
References
- Introductory chapters in dlgedit manual [1]
- Test script for dialogue engine in CVS
- Code of the Python support module