Tasks:Character Graphics: Difference between revisions

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m References: Added DB character sprites
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* [[Graphics:Contents|Designer's Reference]]
* [[Graphics:Contents|Designer's Reference]]
* [[Characters:Dun Barethsol|List of Characters]]
* [[Characters:Dun Barethsol|List of Characters]]
* Character stills:<br>[[Image:Dun-Barethsol-cast.png|750px]]
* [[Characters:Creatures:Contents|List of Creatures]]
* [[Characters:Creatures:Contents|List of Creatures]]
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/npc/naked_guy/?root=adonthell Human male sprite template] (preliminary)
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/npc/naked_guy/?root=adonthell Human male sprite template] (preliminary)
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/portrait/?root=adonthell Repository of character portraits]
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/portrait/?root=adonthell Repository of character portraits]

Revision as of 11:38, 17 May 2009

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Overview

Characters, creatures and beasts need to be displayed on the map and during dialogues.

Dependencies

None

Requirements

  • Humanoid characters are 40x80 pixels.
  • Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction.
  • Optionally, running, jumping, falling, combat-related animations for player and selected NPCs.
  • Character portraits for display during dialogues, 128x128 pixels in size. (done)
  • Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...)
  • Creatures

References