Architecture:Map Object Format: Difference between revisions
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== Parameters of a Map Object == | == Parameters of a Map Object == | ||
A [[Architecture:Map Module#Map Objects and Shapes|Map Object]] has two components: the <tt>model</tt> part contains the 'physical' properties of the object, while the <tt>sprite</tt> part contains its graphical representation. | A [[Architecture:Map Module#Map Objects and Shapes|Map Object]] has two components: the <tt>model</tt> part contains the 'physical' properties of the object, while the <tt>sprite</tt> part contains its graphical representation, a [[Architecture:Gfx Module#Sprites|Sprite]]. | ||
The <tt>model</tt> is composed of one or more states that correspond to separate animations in the <tt>sprite</tt>. Associated with each state is a <tt>shape</tt>, which is composed of one or more <tt>cube</tt>s. These are defined by the position of their 8 corner points (in pixels). These positions are given relative to the bottom left corner of the corresponding animation. | The <tt>model</tt> is composed of one or more states that correspond to separate animations in the <tt>sprite</tt>. Associated with each state is a <tt>shape</tt>, which is composed of one or more <tt>cube</tt>s. These are defined by the position of their 8 corner points (in pixels). These positions are given relative to the bottom left corner of the corresponding animation. |
Revision as of 14:42, 18 March 2008
Example Map Object Model
The following XML structure describes a simple Map Object that has been serialized.
<?xml version="1.0"?> <list id="model"> <string id="state">default</string> <list id="default"> <list id="shape"> <u_int16 id="num">1</u_int16> <list id="cube"> <string id="p3d">[0, 0, 0]</string> <string id="p3d">[40, 0, 0]</string> <string id="p3d">[40, 40, 0]</string> <string id="p3d">[0, 40, 0]</string> <string id="p3d">[0, 0, 0]</string> <string id="p3d">[40, 0, 0]</string> <string id="p3d">[40, 40, 0]</string> <string id="p3d">[0, 40, 0]</string> </list> </list> </list> </list> <string id="sprite">data/gfx/map/ground/outside/grass/grass-ground.xml</string>
It is a flat ground tile of size 40x40 and zero height.
Parameters of a Map Object
A Map Object has two components: the model part contains the 'physical' properties of the object, while the sprite part contains its graphical representation, a Sprite.
The model is composed of one or more states that correspond to separate animations in the sprite. Associated with each state is a shape, which is composed of one or more cubes. These are defined by the position of their 8 corner points (in pixels). These positions are given relative to the bottom left corner of the corresponding animation.
All cubes together, placed inside a bounding box, define the length (extension along the x axis), width (extension along the y axis) and height (extension along the z axis) of the map object.