Tasks:Schedules: Difference between revisions

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Character schedule task
 
Requirements: updated for current state of implementation
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== Requirements ==
== Requirements ==


* a master schedule decides what activity schedule controls the character at any given time. This master schedule is only executed when no other schedule is active
* <span style="text-decoration:line-through">a master schedule decides what activity schedule controls the character at any given time. This master schedule is only executed when no other schedule is active</span> (done)
* activity schedules let characters walk, talk, pick up, combine and drop [[Architecture:Rpg Module#Items and Inventories|items]], etc. ...
* <span style="text-decoration:line-through">activity schedules let characters walk, talk, pick up, combine and drop [[Architecture:Rpg Module#Items and Inventories|items]], etc. ... </span> (done)
* [[Architecture:Event Module|events]] (time, quest, etc.) can be used to stop the active schedule, thus triggering the master schedule.
* <span style="text-decoration:line-through">[[Architecture:Event Module|events]] (time, quest, etc.) can be used to stop the active schedule, thus triggering the master schedule.</span> (done)
* character activity can be paused and resumed
* <span style="text-decoration:line-through">character activity can be paused and resumed</span> (done)
* generic activities written in python can be used to create individual activity schedules for characters.
* generic activities written in python can be used to create individual activity schedules for characters.
* Schedules are event driven: schedule of player listens for keyboard events and reacts accordingly; other schedules are controlled by other types of events.
* Schedules are event driven: schedule of player listens for keyboard events and reacts accordingly; other schedules are controlled by other types of events.
* schedule state must be saved and loaded ([[Architecture:Base Module#Data_Persistance|Persistance]])
* schedule state must be saved and loaded ([[Architecture:Base Module#Data Persistence|Persistence]])


== References ==
== References ==

Revision as of 12:44, 16 March 2008

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Overview

Character schedules give life to a NPC. They are implemented by Python scripts specifing movement and actions of each character.

Dependencies

none

Requirements

  • a master schedule decides what activity schedule controls the character at any given time. This master schedule is only executed when no other schedule is active (done)
  • activity schedules let characters walk, talk, pick up, combine and drop items, etc. ... (done)
  • events (time, quest, etc.) can be used to stop the active schedule, thus triggering the master schedule. (done)
  • character activity can be paused and resumed (done)
  • generic activities written in python can be used to create individual activity schedules for characters.
  • Schedules are event driven: schedule of player listens for keyboard events and reacts accordingly; other schedules are controlled by other types of events.
  • schedule state must be saved and loaded (Persistence)

References