Tasks:Map Graphics: Difference between revisions
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* [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00005.html Perspective explained even better] | * [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00005.html Perspective explained even better] | ||
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2006-03/msg00000.html Half-Elvish architecture] | * [http://lists.nongnu.org/archive/html/adonthell-artwork/2006-03/msg00000.html Half-Elvish architecture] | ||
* [http://web.cs.wpi.edu/~imgd1001/a06/samples/pixel-artist/default.htm Pixel Art Tutorial] for ideas and inspiration |
Revision as of 04:41, 20 January 2007
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Overview
In-game graphics for the various locations.
Dependencies
- Character Graphics (for correct scale of objects)
Requirements
- Perspective is a top-down view with an angle of 41.8 degree.
- Object size based on humanoid characters which are at most 80x40 pixels.
- Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...)
- Interiours (buildings, dwarven mine, caves, etc ...)
- Inside decoration (furniture, workshop furnishing, etc ...)
- Exteriours (buildings, walls, fences, mountain sides, river banks, etc ...)
- Outside decoration (carts, haystacks, woodpiles, boulders, benches, signposts, etc ...)
- Plants (trees, bushes, flowers, etc ...)