Tasks:Graphics: Difference between revisions

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Image and animation subsystem development task
 
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* Images have at least 16bit color depth
* Images have at least 16bit color depth
* Images can contain transparency and translocency
* Images can contain transparency and translucency
* Suggested format for images is [http://www.libpng.org/ PNG]
* Suggested format for images is [http://www.libpng.org/ PNG]
* Animations can be created from a set of images. Delay between each frame and its successor can be specified.
* Animations can be created from a set of images. Delay between each frame and its successor can be specified.

Revision as of 16:13, 17 May 2006

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Overview

The images and animations used to render the gameworld, characters and items.

Dependencies

Gfx Module

Requirements

  • Images have at least 16bit color depth
  • Images can contain transparency and translucency
  • Suggested format for images is PNG
  • Animations can be created from a set of images. Delay between each frame and its successor can be specified.
  • Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it.
  • Models and images are seperated (no custom image format)
  • Images are kept in a cache, so that each image needs to be loaded only once, even if it is used by different models

References

None