Tasks:Map Graphics: Difference between revisions

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added mapview graphic task
 
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== Dependencies ==
== Dependencies ==


None
* [[Tasks:Character Graphics|Character Graphics]] (for correct scale of objects)


== Requirements ==
== Requirements ==


* Perspective is a top-down view with an angle of 41 degree.
* Perspective is a top-down view with an angle of 41.8 degree.
* Object size based on humanoid characters which are at most 80x40 pixels.
* Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...)
* Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...)
* Interiours (buildings, dwarven mine, caves, etc ...)
* Interiours (buildings, dwarven mine, caves, etc ...)
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== References ==
== References ==


* [[Places:Contents|Description of the various locations that game takes place at]]
* [[Graphics:Contents|Designer's Reference Guide]]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00005.html Perspective explained]
* [[Places:Contents|Description of the various locations the game takes place at]]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00000.html Perspective explained]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00005.html Perspective explained even better]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2006-03/msg00000.html Half-Elvish architecture]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2006-03/msg00000.html Half-Elvish architecture]

Revision as of 19:42, 24 March 2006

Back to Contents

Overview

In-game graphics for the various locations.

Dependencies

Requirements

  • Perspective is a top-down view with an angle of 41.8 degree.
  • Object size based on humanoid characters which are at most 80x40 pixels.
  • Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...)
  • Interiours (buildings, dwarven mine, caves, etc ...)
  • Inside decoration (furniture, workshop furnishing, etc ...)
  • Exteriours (buildings, walls, fences, mountain sides, river banks, etc ...)
  • Outside decoration (carts, haystacks, woodpiles, boulders, benches, signposts, etc ...)
  • Plants (trees, bushes, flowers, etc ...)

References