Tools:Dlgedit:Contents: Difference between revisions

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The Adonthell Dialogue Editor manual
 
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== Contents ==
== Contents ==


# [[Tools:Dlgedit:Enginel|Understanding the Dialogue Engine]]
# [[Tools:Dlgedit:EnginelUnderstanding the Dialogue Engine]]
# [[Tools:Dlgedit:Tutorial|A Tutorial]]
# [[Tools:Dlgedit:Tutoria|A Tutorial]]
# [[Tools:Dlgedit:Editing|The Dialogue Editor]]
# [[Tools:Dlgedit:Editing|The Dialogue Editor]]
# [[Tools:Dlgedit:Scripting|Adding Python Code]]
# [[Tools:Dlgedit:Scripting|Adding Python Code]]
# [[Tools:Dlgedit:Projects|Project Management]]
# [[Tools:Dlgedit:Projects|Project Management]]
# [[Tools:Dlgedit:Writing|A Guideline for writing Dialogues]]
# [[Tools:Dlgedit:Writing|A Guideline for writing Dialogues]]

Revision as of 19:19, 21 December 2005

The Adonthell Dialogue Editor

Synopsis

This document describes the usage of dlgedit, the tool used to create the dialogues between player and non-player characters (NPCs). A tutorial guides new users through the first steps, before the main controls, project management and Python scripting are discussed in detail. Finally, there are some hints for writing well designed dialogues.

So if you intend to create dialogues for Adonthell or any other game using the Adonthell Engine, this manual is a must read.

Contents

  1. Tools:Dlgedit:EnginelUnderstanding the Dialogue Engine
  2. A Tutorial
  3. The Dialogue Editor
  4. Adding Python Code
  5. Project Management
  6. A Guideline for writing Dialogues