Tasks:Map Graphics: Difference between revisions
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== Dependencies == | == Dependencies == | ||
* [[Tasks:Character Graphics|Character Graphics]] (for correct scale of objects) | |||
== Requirements == | == Requirements == | ||
* Perspective is a top-down view with an angle of 41 degree. | * Perspective is a top-down view with an angle of 41.8 degree. | ||
* Object size based on humanoid characters which are at most 80x40 pixels. | |||
* Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...) | * Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...) | ||
* Interiours (buildings, dwarven mine, caves, etc ...) | * Interiours (buildings, dwarven mine, caves, etc ...) | ||
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== References == | == References == | ||
* [[Places:Contents|Description of the various locations | * [[Graphics:Contents|Designer's Reference Guide]] | ||
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00005.html Perspective explained] | * [[Places:Contents|Description of the various locations the game takes place at]] | ||
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00000.html Perspective explained] | |||
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2003-06/msg00005.html Perspective explained even better] | |||
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2006-03/msg00000.html Half-Elvish architecture] | * [http://lists.nongnu.org/archive/html/adonthell-artwork/2006-03/msg00000.html Half-Elvish architecture] |
Revision as of 19:42, 24 March 2006
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Overview
In-game graphics for the various locations.
Dependencies
- Character Graphics (for correct scale of objects)
Requirements
- Perspective is a top-down view with an angle of 41.8 degree.
- Object size based on humanoid characters which are at most 80x40 pixels.
- Ground tiles for different areas (grass, forest, swamp, mountains, flooring inside buildings, water, etc ...)
- Interiours (buildings, dwarven mine, caves, etc ...)
- Inside decoration (furniture, workshop furnishing, etc ...)
- Exteriours (buildings, walls, fences, mountain sides, river banks, etc ...)
- Outside decoration (carts, haystacks, woodpiles, boulders, benches, signposts, etc ...)
- Plants (trees, bushes, flowers, etc ...)