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The Adonthell Dialogue Editor
The Adonthell Dialogue Editor


== Synopsis ==
== Synopsis ==


This document describes the usage of <tt>dlgedit</tt>, the tool used to create the dialogues between player and non-player characters ([[Plot:Design:NPCs|NPCs]]). A [[Tools:Dlgedit:Tutorial|tutorial]] guides new users through the first steps, before the main controls, project management and Python [[Tools:Dlgedit:Scripting|scripting]] are discussed in detail. Finally, there are some [[Tools:Dlgedit:Writing|hints]] for writing well designed dialogues.  
This document describes the usage of <tt>dlgedit</tt>, the tool used to create the dialogues between player and non-player characters ([[Plot:Design:NPCs|NPCs]]). A [[Tools:Dlgedit:Tutorial|tutorial]] guides new users through the first steps, before the main controls, project management and Python [[Tools:Dlgedit:Scripting|scripting]] are discussed in detail. Finally, there are some [[Tools:Dlgedit:Writing|hints]] for writing well designed dialogues.  


So if you intend to create dialogues for Adonthell or any other game using the Adonthell Engine, this manual is a must read.
So if you intend to create dialogues for Adonthell or any other game using the Adonthell Engine, this manual is a must read.

Revision as of 18:12, 27 November 2010

The Adonthell Dialogue Editor

Synopsis

This document describes the usage of dlgedit, the tool used to create the dialogues between player and non-player characters (NPCs). A tutorial guides new users through the first steps, before the main controls, project management and Python scripting are discussed in detail. Finally, there are some hints for writing well designed dialogues.

So if you intend to create dialogues for Adonthell or any other game using the Adonthell Engine, this manual is a must read.

Contents

  1. Getting the Dialogue Editor
  2. Understanding the Dialogue Engine
  3. A Tutorial
  4. The Dialogue Editor
  5. Adding Python Code
  6. Project Management
  7. A Guideline for writing Dialogues