Tasks:Graphics: Difference between revisions
Jump to navigation
Jump to search
→Requirements: Updated to match state of implementation |
→Requirements: We have native SDL 1.3 (and hardware acceleration) support. Yay! :-) |
||
Line 12: | Line 12: | ||
== Requirements == | == Requirements == | ||
* Implement SDL 1.3 backend without using legacy API | * <span style="text-decoration:line-through">Implement SDL 1.3 backend without using legacy API</span> (done) | ||
* <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done) | * <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done) | ||
* <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done) | * <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done) |
Revision as of 21:47, 28 February 2011
Back to Task List
Overview
The images and animations used to render the gameworld, characters and items.
Dependencies
Requirements
- Implement SDL 1.3 backend without using legacy API (done)
- Images have at least 16bit color depth (done)
- Images can contain transparency and translucency (done)
- Suggested format for images is PNG (done)
- Animations can be created from a set of images. Delay between each frame and its successor can be specified. (done)
- Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. (done)
- Models and images are seperated (no custom image format) (done)
- Animations can be loaded and saved (done)
- Animations that do only play once (use special value for delay to indicate end?) (done)
- Animations can be created on the fly (useful for editors, dynamic character shadow)
References
None