Tasks:Graphics: Difference between revisions
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m →Requirements: missed requirement for animations that do not loop |
→Requirements: Updated to match state of implementation |
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== Requirements == | == Requirements == | ||
* Implement SDL 1.3 backend without using legacy API | |||
* <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done) | * <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done) | ||
* <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done) | * <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done) | ||
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* <span style="text-decoration:line-through">Models and images are seperated (no custom image format)</span> (done) | * <span style="text-decoration:line-through">Models and images are seperated (no custom image format)</span> (done) | ||
* <span style="text-decoration:line-through">Animations can be loaded and saved</span> (done) | * <span style="text-decoration:line-through">Animations can be loaded and saved</span> (done) | ||
* Animations that do only play once (use special value for delay to indicate end?) | * <span style="text-decoration:line-through">Animations that do only play once (use special value for delay to indicate end?)</span> (done) | ||
* Animations can be created on the fly (useful for editors, dynamic character shadow) | * Animations can be created on the fly (useful for editors, dynamic character shadow) | ||
Revision as of 10:35, 16 January 2010
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Overview
The images and animations used to render the gameworld, characters and items.
Dependencies
Requirements
- Implement SDL 1.3 backend without using legacy API
- Images have at least 16bit color depth (done)
- Images can contain transparency and translucency (done)
- Suggested format for images is PNG (done)
- Animations can be created from a set of images. Delay between each frame and its successor can be specified. (done)
- Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. (done)
- Models and images are seperated (no custom image format) (done)
- Animations can be loaded and saved (done)
- Animations that do only play once (use special value for delay to indicate end?) (done)
- Animations can be created on the fly (useful for editors, dynamic character shadow)
References
None