Tasks:Schedules: Difference between revisions
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→Requirements: updated for current state of implementation |
Updated for current state of implementation |
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* <span style="text-decoration:line-through">character activity can be paused and resumed</span> (done) | * <span style="text-decoration:line-through">character activity can be paused and resumed</span> (done) | ||
* generic activities written in python can be used to create individual activity schedules for characters. | * generic activities written in python can be used to create individual activity schedules for characters. | ||
* Schedules are event driven: schedule of player listens for keyboard events and reacts accordingly; other schedules are controlled by other types of events. | * <span style="text-decoration:line-through">Schedules are event driven: schedule of player listens for keyboard events and reacts accordingly; other schedules are controlled by other types of events.</span> (done) | ||
* schedule state must be saved and loaded ([[Architecture:Base Module#Data Persistence|Persistence]]) | * schedule state must be saved and loaded ([[Architecture:Base Module#Data Persistence|Persistence]]) | ||
== References == | == References == | ||
* [[Architecture:Map Module# Character_Schedules|Schedule description]] | |||
* [http://cvs.savannah.gnu.org/viewvc/adonthell/src/world/schedule.cc?root=adonthell&view=markup Schedule implementation] in CVS. | |||
* [http://cvs.savannah.gnu.org/viewvc/adonthell/test/data/schedules/char/?root=adonthell Sample schedules] in CVS. | |||
* [http://lists.gnu.org/archive/html/adonthell-devel/2002-04/msg00208.html Suggestions] (take with a lump of salt) | * [http://lists.gnu.org/archive/html/adonthell-devel/2002-04/msg00208.html Suggestions] (take with a lump of salt) | ||
* [http://lists.gnu.org/archive/html/adonthell-devel/2003-02/msg00035.html More suggestions] (take with a grain of salt) | * [http://lists.gnu.org/archive/html/adonthell-devel/2003-02/msg00035.html More suggestions] (take with a grain of salt) | ||
[[Category:Development]] | |||
[[Category:Tasks]] |
Latest revision as of 18:27, 11 May 2009
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Overview
Character schedules give life to a NPC. They are implemented by Python scripts specifing movement and actions of each character.
Dependencies
none
Requirements
- a master schedule decides what activity schedule controls the character at any given time. This master schedule is only executed when no other schedule is active (done)
- activity schedules let characters walk, talk, pick up, combine and drop items, etc. ... (done)
- events (time, quest, etc.) can be used to stop the active schedule, thus triggering the master schedule. (done)
- character activity can be paused and resumed (done)
- generic activities written in python can be used to create individual activity schedules for characters.
- Schedules are event driven: schedule of player listens for keyboard events and reacts accordingly; other schedules are controlled by other types of events. (done)
- schedule state must be saved and loaded (Persistence)
References
- Schedule description
- Schedule implementation in CVS.
- Sample schedules in CVS.
- Suggestions (take with a lump of salt)
- More suggestions (take with a grain of salt)