Tasks:Dlgedit: Difference between revisions
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* Finish Dialogue Compiler | * Finish Dialogue Compiler | ||
* Finish Modular Dialogue implementation | * Finish Modular Dialogue implementation | ||
* Improve compatibility with 64bit operating systems | * <span style="text-decoration:line-through">Improve compatibility with 64bit operating systems</span> (done) | ||
* Add abstraction layer around list of NPCs and dialogue compiler, so dlgedit can be more easily reused by other projects. | * Add abstraction layer around list of NPCs and dialogue compiler, so dlgedit can be more easily reused by other projects. | ||
* Add spell checking. | |||
== References == | == References == |
Revision as of 08:30, 11 August 2009
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Overview
Dlgedit is used to create conversations between Player and NPCs.
Dependencies
Characters and Quests.
Requirements
- Port to Win32 (done)
- Finish Dialogue Compiler
- Finish Modular Dialogue implementation
- Improve compatibility with 64bit operating systems (done)
- Add abstraction layer around list of NPCs and dialogue compiler, so dlgedit can be more easily reused by other projects.
- Add spell checking.
References
- Current v0.4 dlgedit code
- Current Dlgedit Manual
- Some background on the modular dialogue idea.