Tasks:Graphics: Difference between revisions

From Adonthell
Jump to navigation Jump to search
Updated for current state of implementation
m Requirements: missed requirement for animations that do not loop
Line 19: Line 19:
* <span style="text-decoration:line-through">Models and images are seperated (no custom image format)</span> (done)
* <span style="text-decoration:line-through">Models and images are seperated (no custom image format)</span> (done)
* <span style="text-decoration:line-through">Animations can be loaded and saved</span> (done)
* <span style="text-decoration:line-through">Animations can be loaded and saved</span> (done)
* Animations that do only play once (use special value for delay to indicate end?)
* Animations can be created on the fly (useful for editors, dynamic character shadow)
* Animations can be created on the fly (useful for editors, dynamic character shadow)



Revision as of 09:49, 17 April 2008

Back to Task List

Overview

The images and animations used to render the gameworld, characters and items.

Dependencies

Requirements

  • Images have at least 16bit color depth (done)
  • Images can contain transparency and translucency (done)
  • Suggested format for images is PNG (done)
  • Animations can be created from a set of images. Delay between each frame and its successor can be specified. (done)
  • Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. (done)
  • Models and images are seperated (no custom image format) (done)
  • Animations can be loaded and saved (done)
  • Animations that do only play once (use special value for delay to indicate end?)
  • Animations can be created on the fly (useful for editors, dynamic character shadow)

References

None