Rules:Advancement: Difference between revisions
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added chapter about character advancement |
Changed according to discussion on mailing list |
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[[Category:Rules]] | [[Category:Rules]] | ||
With every new level the character gains, she receives 5 ''advancement points''. These are accumulated in the ''advancement pool'' and may be drawn upon freely anytime to raise [[Rules:Stats#Attributes|attributes]], [[Rules:Stats#Abilities|abilities]] and [[Rules:Stats#Skills|skills]]. The following table shows the cost to raise each of these by one rank: | With every new level the character gains, she receives 5 ''advancement points'' (AP). These are accumulated in the ''advancement pool'' and may be drawn upon freely anytime to raise [[Rules:Stats#Attributes|attributes]], [[Rules:Stats#Abilities|abilities]] and [[Rules:Stats#Skills|skills]]. The following table shows the cost to raise each of these by one rank: | ||
{| border=1 cellspacing=0 cellpadding=5 align=center | {| border=1 cellspacing=0 cellpadding=5 align=center | ||
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|- | |- | ||
| Attribute | | Attribute | ||
| 3 | | 3 AP | ||
|- | |- | ||
| Ability | | Ability | ||
| 3 | | 3 AP (Teacher required) | ||
|- | |- | ||
| Skill | | Skill | ||
| 1 | | 1 AP for rank 1<br> | ||
2 AP for rank 2<br> | |||
etc. | |||
|} | |} |
Revision as of 19:17, 3 May 2006
A character begins the game unexperienced with no experience points at level 0. As the character progresses through the game, e.g. kills monsters, solves riddles, and uses his skills she gains experience points. When enough points are accumulated, a new level is gained. To calculate a character’s level the following formula is used:
experience to reach level n = 100 * Sum[0 ... n]
Experience Points | Level |
0 | 0 |
100 | 1 |
300 | 2 |
600 | 3 |
1000 | 4 |
1500 | 5 |
2100 | 6 |
2800 | 7 |
3600 | 8 |
4500 | 9 |
5500 | 10 |
With every new level the character gains, she receives 5 advancement points (AP). These are accumulated in the advancement pool and may be drawn upon freely anytime to raise attributes, abilities and skills. The following table shows the cost to raise each of these by one rank:
Stat | Cost for 1 rank |
Attribute | 3 AP |
Ability | 3 AP (Teacher required) |
Skill | 1 AP for rank 1 2 AP for rank 2 |