Tasks:Graphics: Difference between revisions
Jump to navigation
Jump to search
Image and animation subsystem development task |
Spelling fix |
||
Line 12: | Line 12: | ||
* Images have at least 16bit color depth | * Images have at least 16bit color depth | ||
* Images can contain transparency and | * Images can contain transparency and translucency | ||
* Suggested format for images is [http://www.libpng.org/ PNG] | * Suggested format for images is [http://www.libpng.org/ PNG] | ||
* Animations can be created from a set of images. Delay between each frame and its successor can be specified. | * Animations can be created from a set of images. Delay between each frame and its successor can be specified. |
Revision as of 16:13, 17 May 2006
Back to Task List
Overview
The images and animations used to render the gameworld, characters and items.
Dependencies
Requirements
- Images have at least 16bit color depth
- Images can contain transparency and translucency
- Suggested format for images is PNG
- Animations can be created from a set of images. Delay between each frame and its successor can be specified.
- Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it.
- Models and images are seperated (no custom image format)
- Images are kept in a cache, so that each image needs to be loaded only once, even if it is used by different models
References
None