Tasks:Character Graphics: Difference between revisions

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== Requirements ==
== Requirements ==


* Humanoid characters are 80x40 pixels.
* Humanoid characters are 40x80 pixels.
* Character animations for rendering on the map. For the beginning, at least movement in north, east, south and west direction needs to be covered.
* Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction.
* Character potraits for display during dialogues, 128x128 pixels in size.
* Optionally, running, jumping, falling, combat-related animations for player and selected NPCs.
* Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, etc ...)
* <span style="text-decoration:line-through;">Character portraits for display during dialogues, 128x128 pixels in size.</span> (done)
* Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...)
* Creatures
* Creatures


== References ==
== References ==


* [[Graphics:Contents|Designer's Reference]]
* [[:Category:Graphics|Designer's Reference]]
* [[Characters:Dun Barethsol|List of Characters]]
* [[Characters:Dun Barethsol|List of Characters]]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2002-03/msg00077.html Human male south animation]
* Character stills:<br>[[Image:Dun-Barethsol-cast.png|750px]]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2002-03/msg00093.html Human male north animation]
* [[Characters:Creatures:Contents|List of Creatures]]
* [http://lists.nongnu.org/archive/html/adonthell-artwork/2002-05/msg00000.html Human male east and west animation]
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/npc/naked_guy/?root=adonthell Human male sprite template] (preliminary)
* [http://cvs.savannah.nongnu.org/viewcvs/wastesedge/gfx/portraits/?root=adonthell Repository of Waste's Edge character portraits]
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/portrait/?root=adonthell Repository of character portraits]

Latest revision as of 20:30, 1 May 2011

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Overview

Characters, creatures and beasts need to be displayed on the map and during dialogues.

Dependencies

None

Requirements

  • Humanoid characters are 40x80 pixels.
  • Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction.
  • Optionally, running, jumping, falling, combat-related animations for player and selected NPCs.
  • Character portraits for display during dialogues, 128x128 pixels in size. (done)
  • Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...)
  • Creatures

References