Tools:Installation: Difference between revisions

From Adonthell
Jump to navigation Jump to search
Shirish (talk | contribs)
Added bit more tostub ~~~~
Streamlined installation instructions for the adonthell tools.
 
(2 intermediate revisions by one other user not shown)
Line 1: Line 1:
This is a minimalistic stub. Please expand accordingly.
''This is a minimalistic stub. Please expand accordingly.''


In order to get the Adonthell tools for windows, you need to download the files from the Adonthell website[http://adonthell.linuxgames.com/download/preview.shtml|here].
== Preparation ==


The tool-related files found there are:
The tools used to create content for that Adonthell engine are currently only available in source form via [[Development:GIT|Git]]. You will need to pull the '''adonthell-tools''' repository. If you want to have some sample content also get '''wastesedge''':


*dlgedit-0.4.0-alpha-1-win32.zip, the [[Tools:Dlgedit:Contents|Dialogue Editor]]; those are binary files for windows. To install, unzip.
    $ git clone git://github.com/ksterker/adonthell-tools.git
*adonthell-tools-0.4.0-alpha-1.tar.gz, the source for the tools package (alpha version, of course). Compilation is needed prior to usage.  
    $ git clone git://github.com/ksterker/wastesedge.git


There are four tools which can be used :-
Also make sure you have [[Development:Compiling|installed]] the Adonthell Engine and any [[Development:Dependency Matrix|dependencies]] specifically required to build the tools.


a.Adonthell-dlgedit :- This is the Dialogue Editor where you add dialogues and make trees as to how they look.  
== Compiling ==
b.Adonthell-Modeller:- This is the Modeller where you can create new models/characters/creatures and think of dimensions and things
 
c.Adonthell-Mapedit :- This is where people can make their own maps
In the adonthell-tools directory, run
d.Questedit :-This is where people make quests and what entry should show up in log when a part of quest is completed.  
 
    $ ./autogen.sh
    $ mkdir ../adonthell-tools-build && cd ../adonthell-build
    $ ../adonthell-tools/configure --prefix=/usr/local
    $ make
 
and optionally
 
    $ sudo make install
 
If you installed the adonthell engine into a custom location, it is recommended to pass that same location as <tt>--prefix</tt>, but unlike the engine it is not strictly required to install the tools to use them. However, you will get better integration with your desktop environment if you do (such as double-clicking a data file to open it with the appropriate tool).  
 
== Running ==
 
The following tools are available right now:
 
* '''[[Tools:Dlgedit:Contents|adonthell-dlgedit]]''': To create the conversations between player and NPCs.
* '''[[Tools:Modeller:Contents|adonthell-modeller]]''': To prepare sprites for consumption by map-edit.
* '''[[Tools:Mapedit:Contents|adonthell-mapedit]]''': To build the game world.
* '''[[Tools:Questedit:Contents|adonthell-questedit]]''': To define quests that will track progression through the game.
 
Please refer to each tool to learn more about its purpose and usage. As a quick reference, the following commands will launch the tools from within the adonthell-tools-build directory, provided you have the wastesedge repository checked out next to it:
 
    $ src/mapedit/adonthell-mapedit -g ../ -p wastesedge
    $ src/modeller/adonthell-modeller -g ../ -p wastesedge
    $ src/dlgedit/adonthell-dlgedit -g ../ -p wastesedge


[[Category:Tools]]
[[Category:Tools]]
[[Category:Development]]

Latest revision as of 11:52, 26 February 2012

This is a minimalistic stub. Please expand accordingly.

Preparation

The tools used to create content for that Adonthell engine are currently only available in source form via Git. You will need to pull the adonthell-tools repository. If you want to have some sample content also get wastesedge:

   $ git clone git://github.com/ksterker/adonthell-tools.git
   $ git clone git://github.com/ksterker/wastesedge.git

Also make sure you have installed the Adonthell Engine and any dependencies specifically required to build the tools.

Compiling

In the adonthell-tools directory, run

   $ ./autogen.sh
   $ mkdir ../adonthell-tools-build && cd ../adonthell-build
   $ ../adonthell-tools/configure --prefix=/usr/local
   $ make

and optionally

   $ sudo make install

If you installed the adonthell engine into a custom location, it is recommended to pass that same location as --prefix, but unlike the engine it is not strictly required to install the tools to use them. However, you will get better integration with your desktop environment if you do (such as double-clicking a data file to open it with the appropriate tool).

Running

The following tools are available right now:

Please refer to each tool to learn more about its purpose and usage. As a quick reference, the following commands will launch the tools from within the adonthell-tools-build directory, provided you have the wastesedge repository checked out next to it:

   $ src/mapedit/adonthell-mapedit -g ../ -p wastesedge
   $ src/modeller/adonthell-modeller -g ../ -p wastesedge
   $ src/dlgedit/adonthell-dlgedit -g ../ -p wastesedge