Tasks:Controls: Difference between revisions
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* Increase number of control event actions to eight ''(Standard gamepads seem to have 8 buttons aside from the directional control -- need to confirm).'' | * Increase number of control event actions to eight ''(Standard gamepads seem to have 8 buttons aside from the directional control -- need to confirm).'' | ||
* Change configuration to allow more than one key/button per action/movement, so that keyboard/gamepad/mouse are supported simultaneously. ''Control events already support this internally, but cannot be configured that way.'' | * <strike>Change configuration to allow more than one key/button per action/movement, so that keyboard/gamepad/mouse are supported simultaneously. ''Control events already support this internally, but cannot be configured that way.''</strike> (done) | ||
* Improve default control mapping, if necessary. | * Improve default control mapping, if necessary. | ||
* Provide User Interface for customizing controls. | * Provide User Interface for customizing controls. |
Latest revision as of 21:52, 28 February 2011
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Overview
The Input System handles everything related to user input and game controls.
Dependencies
None
Requirements
On top of the existing features, the following needs to be implemented
- Increase number of control event actions to eight (Standard gamepads seem to have 8 buttons aside from the directional control -- need to confirm).
Change configuration to allow more than one key/button per action/movement, so that keyboard/gamepad/mouse are supported simultaneously. Control events already support this internally, but cannot be configured that way.(done)- Improve default control mapping, if necessary.
- Provide User Interface for customizing controls.
References
- Architecture of the Input Module
- Current v0.4 Input Module code
- Game control suggestion on adonthell-devel