Tasks:Graphics: Difference between revisions

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Updated for current state of implementation
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m Updated link to graphics section
 
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== Overview ==
== Overview ==


The [[Graphics:Contents|images and animations]] used to render the gameworld, characters and items.
The [[:Category:Graphics|images and animations]] used to render the gameworld, characters and items.


== Dependencies ==
== Dependencies ==
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== Requirements ==
== Requirements ==


* <span style="text-decoration:line-through">Implement SDL 1.3 backend without using legacy API</span> (done)
* <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done)
* <span style="text-decoration:line-through">Images have at least 16bit color depth</span> (done)
* <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done)
* <span style="text-decoration:line-through">Images can contain transparency and translucency</span> (done)
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* <span style="text-decoration:line-through">Models and images are seperated (no custom image format)</span> (done)
* <span style="text-decoration:line-through">Models and images are seperated (no custom image format)</span> (done)
* <span style="text-decoration:line-through">Animations can be loaded and saved</span> (done)
* <span style="text-decoration:line-through">Animations can be loaded and saved</span> (done)
* <span style="text-decoration:line-through">Animations that do only play once (use special value for delay to indicate end?)</span> (done)
* Animations can be created on the fly (useful for editors, dynamic character shadow)
* Animations can be created on the fly (useful for editors, dynamic character shadow)



Latest revision as of 20:30, 1 May 2011

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Overview

The images and animations used to render the gameworld, characters and items.

Dependencies

Requirements

  • Implement SDL 1.3 backend without using legacy API (done)
  • Images have at least 16bit color depth (done)
  • Images can contain transparency and translucency (done)
  • Suggested format for images is PNG (done)
  • Animations can be created from a set of images. Delay between each frame and its successor can be specified. (done)
  • Images can be cast into 'models' that make up the map. A model contains the information about the piece of terrain it represents and the images and animations needed to render it. (done)
  • Models and images are seperated (no custom image format) (done)
  • Animations can be loaded and saved (done)
  • Animations that do only play once (use special value for delay to indicate end?) (done)
  • Animations can be created on the fly (useful for editors, dynamic character shadow)

References

None