Tasks:Map Events: Difference between revisions
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Latest revision as of 13:54, 13 March 2008
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Overview
The map events allow to react on characters movements across the map and enable interactions with objects and other characters. Possible uses might be entering or leaving buildings, traps, pressure plates, triggering cut-scenes and other plot-related events, and much more ...
Dependencies
- Map Engine implementation
Requirements
- Map event specific event handler and event structure
- Map events triggered by entering or leaving well-defined areas of the map
- Map events can be saved and restored
References
- Event Subsystem in architecture documentation
- Example event implementation: time_event.h time_event_manager.h
- Map events in v0.3: map_event.h map_event_handler.h