Tasks:Controls: Difference between revisions

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Added Input System Tasks
 
 
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* Increase number of control event actions to eight ''(Standard gamepads seem to have 8 buttons aside from the directional control -- need to confirm).''
* Increase number of control event actions to eight ''(Standard gamepads seem to have 8 buttons aside from the directional control -- need to confirm).''
* Change configuration to allow more than one key/button per action/movement, so that keyboard/gamepad/mouse are supported simultaneously. ''Control events already support this internally, but cannot be configured that way.''
* <strike>Change configuration to allow more than one key/button per action/movement, so that keyboard/gamepad/mouse are supported simultaneously. ''Control events already support this internally, but cannot be configured that way.''</strike> (done)
* Improve default control mapping, if necessary.
* Improve default control mapping, if necessary.
* Provide User Interface for customizing controls.
* Provide User Interface for customizing controls.
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* Architecture of the [[Architecture:Input Module|Input Module]]
* Architecture of the [[Architecture:Input Module|Input Module]]
* Current v0.4 [http://cvs.savannah.nongnu.org/viewvc/adonthell/src/input/?root=adonthell Input Module code]
* [http://lists.nongnu.org/archive/html/adonthell-devel/2002-02/msg00050.html Game control] suggestion on adonthell-devel
* [http://lists.nongnu.org/archive/html/adonthell-devel/2002-02/msg00050.html Game control] suggestion on adonthell-devel


[[Category:Tasks]]
[[Category:Tasks]]
[[Category:Development]]
[[Category:Development]]

Latest revision as of 21:52, 28 February 2011

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Overview

The Input System handles everything related to user input and game controls.

Dependencies

None

Requirements

On top of the existing features, the following needs to be implemented

  • Increase number of control event actions to eight (Standard gamepads seem to have 8 buttons aside from the directional control -- need to confirm).
  • Change configuration to allow more than one key/button per action/movement, so that keyboard/gamepad/mouse are supported simultaneously. Control events already support this internally, but cannot be configured that way. (done)
  • Improve default control mapping, if necessary.
  • Provide User Interface for customizing controls.

References