Tools:Contents: Difference between revisions
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* [[Tools:Charedit:Contents|Charedit]] for creating characters and creatures | * [[Tools:Charedit:Contents|Charedit]] for creating characters and creatures | ||
* [[Tools:Dlgedit:Contents|Dlgedit]] for creating conversations between player and [[Plot:Design:NPCs|NPCs]] | * [[Tools:Dlgedit:Contents|Dlgedit]] for creating conversations between player and [[Plot:Design:NPCs|NPCs]] | ||
* [[Tools:Modeller:Contents|Modeller]] for creating objects to place in the game world | |||
* [[Tools:Mapedit:Contents|Mapedit]] for creating the game world | * [[Tools:Mapedit:Contents|Mapedit]] for creating the game world | ||
* [[Tools:Questedit:Contents|Questedit]] for creating the [[Architecture:Quest Tree|quest tree]] | * [[Tools:Questedit:Contents|Questedit]] for creating the [[Architecture:Quest Tree|quest tree]] | ||
* [[Tools:Itemedit:Contents|Itemedit]] for creating [[Architecture:Rpg Module# Items and Inventories|items]] | * [[Tools:Itemedit:Contents|Itemedit]] for creating [[Architecture:Rpg Module# Items and Inventories|items]] | ||
To install the tools on your system, please follow [[Tools:Installation|these instructions]]. | |||
[[Category:Tools]] | [[Category:Tools]] |
Latest revision as of 11:58, 26 February 2012
The following tools are required to create game content for Adonthell. Note that not all of them are finished yet. (Please visit the Task List if you want help changing this.)
- Charedit for creating characters and creatures
- Dlgedit for creating conversations between player and NPCs
- Modeller for creating objects to place in the game world
- Mapedit for creating the game world
- Questedit for creating the quest tree
- Itemedit for creating items
To install the tools on your system, please follow these instructions.