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== Contents ==
== Contents ==


# [[Tools:Dlgedit:EnginelUnderstanding the Dialogue Engine]]
# [[Tools:Installation|Installing the Dialogue Editor]]
# [[Tools:Dlgedit:Tutoria|A Tutorial]]
# [[Tools:Dlgedit:Engine|Understanding the Dialogue Engine]]
# [[Tools:Dlgedit:Tutorial|A Tutorial]]
# [[Tools:Dlgedit:Editing|The Dialogue Editor]]
# [[Tools:Dlgedit:Editing|The Dialogue Editor]]
# [[Tools:Dlgedit:Scripting|Adding Python Code]]
# [[Tools:Dlgedit:Scripting|Adding Python Code]]
# [[Tools:Dlgedit:Projects|Project Management]]
# [[Tools:Dlgedit:Projects|Project Management]]
# [[Tools:Dlgedit:Writing|A Guideline for writing Dialogues]]
# [[Tools:Dlgedit:Writing|A Guideline for writing Dialogues]]
[[Category:Dlgedit]]

Latest revision as of 11:53, 26 February 2012

The Adonthell Dialogue Editor

Synopsis

This document describes the usage of dlgedit, the tool used to create the dialogues between player and non-player characters (NPCs). A tutorial guides new users through the first steps, before the main controls, project management and Python scripting are discussed in detail. Finally, there are some hints for writing well designed dialogues.

So if you intend to create dialogues for Adonthell or any other game using the Adonthell Engine, this manual is a must read.

Contents

  1. Installing the Dialogue Editor
  2. Understanding the Dialogue Engine
  3. A Tutorial
  4. The Dialogue Editor
  5. Adding Python Code
  6. Project Management
  7. A Guideline for writing Dialogues