Tasks:Character Graphics: Difference between revisions
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__NOTOC__ | __NOTOC__ | ||
Back to [[Tasks:Contents|Contents]] | Back to [[Tasks:Contents|Contents]] | ||
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* Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction. | * Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction. | ||
* Optionally, running, jumping, falling, combat-related animations for player and selected NPCs. | * Optionally, running, jumping, falling, combat-related animations for player and selected NPCs. | ||
* | * <span style="text-decoration:line-through;">Character portraits for display during dialogues, 128x128 pixels in size.</span> (done) | ||
* Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...) | * Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...) | ||
* Creatures | * Creatures | ||
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== References == | == References == | ||
* [[Graphics | * [[:Category:Graphics|Designer's Reference]] | ||
* [[Characters:Dun Barethsol|List of Characters]] | * [[Characters:Dun Barethsol|List of Characters]] | ||
* Character stills: | * Character stills:<br>[[Image:Dun-Barethsol-cast.png|750px]] | ||
* [[Characters:Creatures:Contents|List of Creatures]] | * [[Characters:Creatures:Contents|List of Creatures]] | ||
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/npc/naked_guy/?root=adonthell Human male sprite template] (preliminary) | * [http://cvs.savannah.gnu.org/viewvc/gfx/character/npc/naked_guy/?root=adonthell Human male sprite template] (preliminary) | ||
* [http://cvs.savannah.gnu.org/viewvc/gfx/character/portrait/?root=adonthell Repository of character portraits] | * [http://cvs.savannah.gnu.org/viewvc/gfx/character/portrait/?root=adonthell Repository of character portraits] |
Latest revision as of 20:30, 1 May 2011
Back to Contents
Overview
Characters, creatures and beasts need to be displayed on the map and during dialogues.
Dependencies
None
Requirements
- Humanoid characters are 40x80 pixels.
- Character animations for rendering on the map. For the beginning, at least walking in north, east, south and west direction.
- Optionally, running, jumping, falling, combat-related animations for player and selected NPCs.
- Character portraits for display during dialogues, 128x128 pixels in size. (done)
- Animals (deer, bears, wolves, sheep, dogs, cats, birds, pigs, goats, etc ...)
- Creatures
References
- Designer's Reference
- List of Characters
- Character stills:
- List of Creatures
- Human male sprite template (preliminary)
- Repository of character portraits